Beamng drive tire mod4/18/2024 ![]() It can also reduce loss of grip at high speeds (250+km/h) to a basically negligible amount. When used in wheels, this improves steering response and makes the tire less likely to be shocked loose from the road by sudden input or a bump etc. ![]() This allows them to be more sticky in transient situations. Nodes have a new “softnessCoef” property, which changes the rubber’s hysteretic behavior.Increased aero drag to compensate for reduced rolling resistance.Rolling resistance reduced another 10-30% by improving the node to ground collision code.Vehicles, especially tall ones, are less likely to roll after hitting curbs or off camber situations, because the extreme camber reduces the grip through load sensitivity on the outside tire nodes.Camber affects maximum grip in a more accurate way, because loading the outside tire nodes excessively, reduces grip due to load sensitivity.Cars can brake/accelerate with some 5-10% more force than they corner, because the wheelbase is longer than track, weight transfer reduces grip less in the longitudinal direction.The cars behavior and balance at the limit is more progressive, cars do not “tank slap” as much when trying to recover from a slide.This means less inside wheel spin with throttle in corners. Lightly loaded tires have comparably more traction.Tire’s overall grip is reduced with increased load.Load sensitivity node properties are “noLoadCoef”, “fullLoadCoef” and “loadSensitivitySlope”.Node friction load sensitivity (WIP-Not all tires yet): Bananabench works again, it tests now up to 20 vehicles.It defines (in radians) the angle where the lift will begin to stall Added “stallAngle” property to triangles.Added airfoil lift curve approximation to triangle’ aerodynamics simulation (using lift and stallAngle triangle properties).Improved aerodynamic lift and drag curves.It defines the force (per area) that needs to be applied for the ground to start yielding Added “shearStrength” groundmodel coefficient.It is more accurate now, but groundmodels will need to be adjusted Rewrote mud/sand subsystem to use the same information as aerodynamics (in a non-newtonian fluid medium).Increased accuracy of wheel/rotator angular velocity calculations, they are accurate now even for “heavy” use cases that require high precision.Fixed instability with high lift coefficients in water.This fixes static collision clipping problems with collision meshes containing degenerate triangles Static collision subsystem filters out degenerate (zero area) triangles.It allows finer control of the sliding friction curve Added “stribeckExponent” and “stribeckVelMult” to node properties.Added slidingFrictionCoef node property that acts like a multiplier only on the sliding friction of a node.Adjustments might be needed for vehicle mods with misplaced nodes Improved inter-vehicle collisions, anti-sticking works now for both front and back triangle faces.Improved stability of heavy object collisions (carrying heavy rocks case).Significant physics core optimizations (more than 30% faster) and improvements (see here for more details).Improved tires and suspension for some cars (more coming).Added new vehicle – Ibishu Hopper (more mod parts and variants coming in the next update).With unique scenarios available to play out to make the most of the soft body damage simulation, this is a game that you could spend literally hours on just crashing in imaginative ways.Īlthough not yet at a full version one release state, the game is available through Steam for PC gamers and when they update it, boy do they do a good job! Today's update is massive, and you can read all about it, plus re watch the Early Access trailer below: ![]() One of the biggest selling points to the title is the incredible damage model employed within the game engine, very much putting Beam NG Drive at the top of the pile for damage physics simulation. Basically the title is a unique driving game where you can using a wide variety of weird and wonderful vehicles across large and varied landscapes and tracks. Not everyone will be familiar with this title, as it has seemingly fallen under the radar of many race and driving fans since hitting Steam Greenlight back in 2015. The often overlooked BeamNG: Drive has today received a sizable new update, bringing the game to build 0.9 and adding lots of new stuff.
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